Happy Fun Time

Wednesday, May 03, 2006

Coming Non-Indie Games

Well, since Robert wrote a post about games, I also decided to, except mine will be concerning higher profile, commercial games (I'm sure this will only appeal to a subset of people here, at best, 50% of you guys, but then lots of other posts have been, too, I'm sure). I've been trying out a few demos lately, namely Heroes of Might and Magic V, Ghost Recon: Advanced Warfighter, and Rise of Legends.

Executive Summary
Heroes of Might and Magic V: Meh. Don't buy.
Ghost Recon: Advanced Warfighter: Eh. Consider.
Rise of Legends: Awesome. Definitely try.

The rest is fluff.

Heroes of Might and Magic V
A tactical fantasy game. I didn't like this one. It's a beautiful game, but the mechanics annoyed me. Basically your army can't go anywhere without a hero/heroine to escort them, which is incredibly lame. So you can't reinforce your current army without going back to town, but if you go back to town, then you don't have a presence in the field, and if you don't reinforce your army after a battle, you'll be unable to take on future threats...so then you start building heroes who are nothing but glorified troop transports. Retarded.

Ghost Recon: Advanced Warfighter (PC)
A realistic shooter. I was really looking forward to this title. I loved the original Ghost Recon, which was a tactical, very realistic first-person shooter (one shot, one kill). But, after trying the demo, I was pretty disappointed. The graphics were awesome, but it didn't support anti-aliasing because of the algorithms they chose (CODE RED: COMPUTER SPEAK. ALERT! ALERT!).

But graphics are secondary to gameplay. Unfortunately, the gameplay isn't so hot either. It's more akin to the game's cousin, Rainbow Six: urban combat, with a lot of tactical management, rather than the original Ghost, which was primarily long-range in forests and jungles. I usually don't mind management, but with the city environment, you really have to baby your squad. From the looks of it, the XBox 360 version is superior, though the gameplay is a bit more arcadey there.

Rise of Legends
This is the "spiritual successor" to Rise of Nations (henceforth referred to as "RoN"), which was awesome. Unfortunately, a lot of people, it seems, had trouble handling the multitasking required in RoN, which put more emphasis on economies compared to other real-time strategies.

Anyway, Rise of Legends is a beautiful game that feels like a hybrid between Starcraft, Warcraft III, and Rise of Nations. There's only two resources now rather than five, and there's three unique races instead of the myriad of Earth nations from before. Each of the three races plays quite differently, with very different upgrade paths. You probably won't be able to get them all, unless you focus on a particular type. With the Vinci race, some upgrades are presented as a choice among three, with the unchosen forever unavailable for the remainder of the game.

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